Research
[Ongoing]
[Completed]
- An Intelligent Prediction-Intervention-Support Model for Early Detection of At-Risk Students [2021 - YSD grant - RM 146 716.00 - Leader]
- Pengujian Dan Pemindahan Teknologi Sistem Pengesanan Pintar Intelligent Prediction-Intervention-Support Model (MyBuddy) [2020 - Kedah state grant - RM 85 000.00 - Leader]
- KOMPAS (KOMITMEN KEDAH MENDIDIK PELAJAR SUKSES) [2020) Kedah State grant - RM 300 000.00 - Member]
- Cultivating Awareness of Recycling Towards Better Waste Management Using Game-Based Approach: Case in Malaysia and Indonesia [2023 - Matching grant with UNIKOM Indonesia - RM 20,000.00 - Leader]
- HUMAN-CENTRED COMPUTING RESEARCH LABORATORY [2018 - RIGS - RM 308 460.00 - member]
- Recycle For Life: Cultivating Recycle Awareness in Langkawi [DECOR grant - RM 10,000.00 - member]
- A New Model of Network Streaming Data to Classify High Risk Objects for Cyber Threat Intelligence [2021 - FRGS grant - RM 85380.00 - member]
- A Mobile Game-Based Intervention for Dyslexic Children: Transforming the Guideline Into Tangible Product and Its Impact on Dyslexic Children [2021 - University grant - RM 10 000.00 - member]
[Completed]
- A Game-based Psychotherapy-Intervention Model Using Neurofeedback Approach for Memory Disorder Disease [2019 - FRGS - RM 82 200.00 - Leader]
- Islamic Game-Based Application to Foster Lifelong Learning Among Elderly [2023 - School grant - Leader]
- Smart Food Bank: Towards Zero Hunger for UUM Community [2022 - GraD grant - - RM 10 000.00 - Leader]
- [NEURO]-THERAPY: Alternative Intervention for Memory Disorder [2022 - University Grant - RM 5000.00 - Leader]
- Designing a Virtual Counselor application for UUM Community [2019 - GraD grant - RM 10 000.00 - Leader]
- BLUEPRINT FOR KUBANG PASU SMART COMMUNITY ENGAGEMENT [2020 - Ministry of Finance grant - RM 10 000.00 - member ]
- Criteria and Guidelines for Memory-Disorder-Psychotherapy Game: NeuroTherapy [2019 - University grant - RM 10 000.00 - member]
- Development of A Guideline for Dyslexic Games [2019 - University grant - - RM 10 000.00 - member]
- IMPROVING PRACTICUM ASSESSMENT INSTRUMENTS FOR IT PROGRAMME BY USING ACTION RESEARCH APPROACH [2018 - SOTL - RM 6 000.00 - member]
- THE INFLUENCE OF REWARDS TOWARDS THE ENGAGEMENT OF DIGITAL TRADITIONAL GAMES AMONG MILLENNIALS [2017 - SOE/RU]
- A PREVENTION MODEL OF IS IMPLEMENTATION FAILURE IN MALAYSIAN GOVERNMENT HOSPITALS: CHALLENGES, FACTORS AND SOLUTION [2017 - University grant - RM 10 000.00 - Leader]
- A DECISION AID MODEL FOR AN ADAPTIVE EMERGENCY EV ACUATION CENTER MANAGEMENT (AEECM) [2016 - FRGS (SPecial grant)]
- A HUMAN-AGENT MODEL FOR TEMPORAL DYNAMICS IN CHRONIC STRESS [PBIT]
- MODELLING AND STIMULATION OF RETROSPECTIVE AND PROSPECTIVE ACTIVITY IN THE BRAIN [PBIT]
- AN AMBIENT AGENT MODEL FOR ANALYZING MANAGERS' DECISION MAKING PERFORMANCE DURING STRESS [University grant]
- TOPIC IDENTIFICATION ALGORITHM FOR FEMALE RELATED TERM AND CONCEPTUAL GRAPH INTERCHANGE FORMAT REPRESENTATION FOR EXCEPTIONAL CLAUSE IN THE HOLY QURAN [PBIT]
- KNOWLEDGE TRANSFER ON WIRELESS HEALTH CARE SYSTEM IN RURAL AREA: A CASE STUDY IN MALAYSIA CONTEXT [ITU grant]
- HYBRID INTELLIGENT CLASSIFIERS FOR EARLY WARNING PADDY DISEASES DETECTION SYSTEM
- A NEURAL NETWORKS MODEL FOR RICE GRADING
- AN AMBIENT AGENT BASED MODEL FOR A VIRTUAL STRESS INOCULATION TRAINING SIMULATION ENVIRONMENT AT FLOOD EVACUATION CENTRE
- ENHANCING PLANNING GAMES IN XP : ADAPTATION OF UX MODEL